This are the release notes for H-World 0.0.2 Since the last release a few more features have been finished: - a basic monster AI for instinct driven monsters - a combat system - two monster types to test the AI and the combat system. There are two monster types, tiger bugs, which hunt alone and fearless, and jackals which only attack as a pack, but are too afraid of the player to attack him alone. The combat system does not yet depend on the limb system, but is a classical hitpoint based system. H-World features two types of hitpoints: - blunt damage (BP) - cut damage (CP) Currently a thing just dies if one of the BP and CP drop to 0, later on it is planned to let thing only die if the CP drop to 0 and get unconscious if the BP drop to 0. The player can't die in this release, if one of BP or CP drop to 0 the game will restore them to 9999. A few changes occured: the game itself is now completely keyboard controlled, only the inventory window requires the mouse. The windows version uses to have little stalls every few seconds. If this annoys you, just minimize the debug (console) window. At times there is very much debug output written, minimizing the debug window will speed up the program during such operations, too. ** Chronological list of changes since the last release: 05-Jan-01: FIX: fixed a bug in level destruction code (executed before loading a new level). FIX: fixed a bug in door creation code (open doors still look wrong) NEW: new monster type: Small naga (appears in the castle) NEW: cave levels now contain tiger bugs, too. NEW: released version 0.0.2 BUG: the windows version crashes at times while fighting (the linux version seems to be unaffected by this problem). TIME: 3:30 h 04-Jan-01: FIX: fixed a bug in AI code (fear reduction accumulated over time) NEW: basic combat system CHANGE: performance optimization, about 10% speedup TIME: 5:00 h 03-Jan-01: NEW: basic monster AI for instinct driven monsters works TIME: 3:00 h 02-Jan-01: NEW: started work on AI action for attacks NEW: started work on second monster type: Tiger bug TIME: 2:00 h 01-Jan-01: NEW: started work on first monster type: Jackal TIME: 3:00 h 30-Dec-01: NEW: Used persistence layer to store and load the map (not completely working yet) TIME: 3:00 h 29-Dec-01: NEW: Persistence layer for object network storage TIME: 4:00 h written by Hansjörg Malthaner, January 2002 Email: hansjoerg.malthaner@gmx.de