This are the release notes for H-World 0.0.3 Since the last release a few more features have been finished: - the player charcter can now pick up and drop items - a new dungeon, the temple - a new monster type, the skeletons - a small village is created near the player start location but the houses serve no purpose yet - a skill system was begun, but is not finished yet - if a shield is worn, the player character uses the shield to block attacks - a new font, hopefully better readable (The entrances of the caves and the temple are to the west of the players starting location, the entrance of the castle is directly south. The village is found a bit southern of the castle entrance) For more info, please read the readme.txt file and the release notes of H-World 0.0.2 The player can't die in this release, if one of BP or CP drop to 0 the game will restore them to 9999. The windows version uses to have little stalls every few seconds. If this annoys you, just minimize the debug (console) window. At times there is very much debug output written, minimizing the debug window will speed up the program during such operations, too. ** Chronological list of changes since the last release: 18-Mar-02: FIX: bugfix for usage panel display Released H-World 0.0.3 TIME: 2:00 h 17-Mar-02: NEW: shield block implemented NEW: more config options for castle dungeon type NEW: randomly generated items to be found in the levels NEW: new monster type: skeleton TIME: 3:00 h 14-Mar-02: NEW: pickup action finished NEW: new font TIME: 1:30 h 13-Mar-02: NEW: drop location to inventory added. Things dropped on the drop location will be dropped on the sqaure of the player NEW: pick-up action continued (unfinished) TIME: 1:00 h 11-Mar-02: NEW: basic town building code works now TIME: 2:00 h 10-Mar-02: NEW: support for larger images/tiles (128x128) NEW: more town building code TIME: 4:00 h 09-Mar-02: NEW: town roads TIME: 1:00 h 08-Mar-02: NEW: started code for town TIME: 0:30 h 24-Feb-02: NEW: code for endless levels added TIME: 2:30 h 30-Jan-02: NEW: added more skills, started to link combat system and skill system. NEW: completed skill info window TIME: 1:30 h 29-Jan-02: NEW: started work on skill system TIME: 1:00 h 27-Jan-02: NEW: UI for pickup action CHANGE: Usage panel now lists all actions TIME: 0:45 h 20-Jan-02: FIX: added initialization of pointer members to constructor of thing_t class NEW: extended thing factory to parse usages NEW: started to write pick_thing usage to pick up things TIME: 0:45 h written by Hansjörg Malthaner, March 2002 Email: hansjoerg.malthaner@gmx.de