This are the release notes for H-World 0.0.4 Since the last release a few more features have been finished: - extended player visual connector: the player character image now displays if the following equipment is worn: + shoes + trousers + belt + jacket + shield + weapon - added new items: leather shoes, leather pants, leather belt, leather jacket - basic Lua scripting support added: items can be configured that using them calls a Lua function, that can both affect the users and the items properties. Currently only one script for a healing potions exists. - changed the display so that the ground looks less tiled - changed to another lighting method to make the lit area look less tiled - added delays/durations for actions For more info, please read the readme.txt file and the release notes of H-World 0.0.2 and 0.0.3 The player can't die in this release, if one of BP or CP drop to 0 the game will restore them to 9999. ** Chronological list of changes since the last release: 16-Jun-02 NEW: new items: leather shoes, leather pants, leather belt, leather jacket NEW: expanded player_visual_connector to modify player character image according to worn equipment: newly recognised item types: shoes, trousers, belts, jackets NEW: concept art for leather shoes, leather pants, leather belt, leather jacket FIX: fixed a clipping bug in triangle rendering TIME: 2:30 h 08-Jun-02: NEW: started work on thing inspector TIME: 0:30 h 05-Jun-02: NEW: continued to work on map window TIME: 1:00 h 03-Jun-02: NEW: started to work on map window TIME: 2:00 h 02-Jun-02: CHANGE: unified lighting for walls and floors FIX: fixed a bug in field of view code TIME: 1:00 h 31-May-02: CHANGE: tested alternative light falloff calculation for shaded triangles. It's slower than before but looks better TIME: 0:30 h 29-May-02: CHANGE: reworked triangle rendering - it can now render arbitrary large triangles TIME: 1:00 h 26-May-02: CHANGE: changed image format from PPM to PNG FIX: fixed a bug in triangle shading code TIME: 2:30 h 25-May-02: CHANGE: prepared floor tiles to use image list from world_view_t class. TIME: 0:30 h 20-May-02: CHANGE: changed shading from tables to calculations. This saves about 7*32K of memory, and seems to be equally fast. FIX: objects on features (i.e. open doors) are now displayed again TIME: 1:30 h 16-May-02: NEW: shaded triangle rendering TIME: 1:30 h 06-Apr-02: FIX: fixed open door alignment TIME: 0:30 h 05-Apr-02: CHANGE: moved copyright message from log panel to stats panel NEW: images for the stone club "Crusher" CHANGE: improved a few image icons TIME: 0:45 h 04-Apr-02: NEW: time delays added to all actions CHANGE: Piercing damage removed. Pierce is now a scalar value to determine armor penetration. There are only blunt and cutting damage left. All formerly piercing damage is now cutting damage with a high piercing value FIX: usage panel displays item names now with upper case first char TIME: 1:00 h 03-Apr-02: NEW: scheduler prepared for real timeline TIME: 0:30 h 02-Apr-02: NEW: item chooser window TIME: 1:00 h 30-Mar-02: CHANGE: Improved monster movement. Even non-intelligent monsters can now move around small obstacles, and better surround the target if attacking in a group. 27-Mar-02: NEW: usages now can delete things (i.e. quaffing a potion deletes the potion). NEW: usage panel extended for useable things UI control. FIX: fixed a bug in drag&drop handling in inventory view. TIME: 2:00 h 25-Mar-02: NEW: 'equip from ground' functionality for pickup usage added TIME: 1:00 h 24-Mar-02: FIX: extensions and bugfix for Lua bridging code TIME: 1:00 h written by Hansjörg Malthaner, June 2002 Email: hansjoerg.malthaner@gmx.de