This are the release notes for H-World 0.0.6 (Please also read the former release notes!) Since the last release a few more features have been finished: - calling lua scripts if an attack is executed (see scripts/attack.lua) Now attacks are fully user-defineable. - limbs can provide attacks (i.e. a empty hand gives 'punch' attack) - preparation to include user-defined graphics - immobile monsters - new 'garden' level type - user configureable item inspector, also expanded capabilites of the inspector - fixed a bug if several bags/backpacks were carried that rendered part of the inventory view inaccessible - started birth options dialog For more info, please read the readme.txt file and the release notes of H-World 0.0.2, 0.0.3, 0.0.4 and 0.0.5 The player can't die in this release, if one of BP or CP drop to 0 the game will restore them to 9999. ** Chronological list of changes since the last release: 14-Jul-02: NEW: 'garden' level type, actually a modified parameter set for the 'house' level type NEW: preparation to load user defined graphics NEW: punch attack for bare hand FIX: only atacks from items held in hands are considered released H-World 0.0.6 TIME: 2:00 h 13-Jul-02: CHANGE: thing inspector can now be configured with data/inspector.tab (a text file) CHANGE: changed some output texts from "the player" to "you" NEW: birth options dialog TIME: 3:00 h 11-Jul-02: CHANGE: daten.pak files now carry header and version information CHANGE: unified daten.pak encoding with Simutrans NEW: images for white, orange, grey and green mushroom patches NEW: immobile monsters NEW: configured grey mushroom patch as immobile monster TIME: 1:00 h 10-Jul-02: CHANGE: attack code is now a lua script FIX: fixed bugs in new lua attack code FIX: fixed bugs in lua bridge code TIME: 1:00 h 09-Jul-02: CHANGE: continued to move attacks code to lua TIME: 1:00 h 08-Jul-02: NEW: added attack for torch CHANGE: started to move attacks to lua script TIME: 0:30 h written by Hansjörg Malthaner, July 2002 Email: hansjoerg.malthaner@gmx.de