This are the release notes for H-World 0.0.7 (Please also read the former release notes!) Since the last release a few more features have been finished: - Monsters can carry and use equipment. They also drop it if they die. - The combat system now uses the limb (body part) system to determine the hit location - Armor actually protects from damage - Unified hitpoints instead of cut and blunt hitpoints - Castle/room type dungeons are now created with more variation - Items now have short descriptions (see item inspector) New items: - light war hammer, spiked club and large dagger New monsters: - skeleton warrior, killer sqirrel and watcher For more info, please read the readme.txt file and the release notes of H-World 0.0.2, 0.0.3, 0.0.4, 0.0.5 and 0.0.6 The player can't die in this release, if the hitpoints (HP) drop to 0 the game will restore them to 9999. ** Chronological list of changes since the last release: 27-Jul-02: NEW: monsters randomly choose an attack from all of their attacks (formerly they always used their first attack) FIX: castle type dungeon generator can now produce a wider variety of rooms. 25-Jul-02: FIX: fixed a bug in floor display which prevented visible floor scrolling FIX: fixed a bug (wrong number of expected results) in lua attack script calls NEW: new ground image for cave level type TIME: 1:30 h 24-Jul-02: FIX: fixed alignment of houses FIX: due to a mistake image offsets always were a multiple of 2 pixels. Fixed, now 1 pixel offsets are possible NEW: new monsters: killer squirrel and watcher TEST: playtesting TIME: 1:30 h 22-Jul-02: NEW: spiked club and large dagger NEW: monster drop equipment (if they had any before dying) FIX: fixed a bug in config file reader - can now read 8 bit characters at end of line, too TIME: 1:30 h 21-Jul-02: CHANGE: updated readme.txt CHANGE: only one HP counter (instead of separate cut and blunt hitpoints) CHANGE: adjusted monster HP and limb hitchances FIX: fixed a bug in level change code which could cause a crash TIME: 0:30 h 20-Jul-02: NEW: armor actually protects the body parts (limbs) TIME: 1:00 h 19-Jul-02: NEW: attacks now consider body parts (limbs) TIME: 1:30 h 18-Jul-02: NEW: war hammer (item, image, inventory image, overlay) FIX: fixed some small bugs in the makepak tool TIME: 1:00 h 17-Jul-02: NEW: set up a CVS for managing the sources, the project seems to be prosper enough to survive a longer time NEW: randomised item sets for monsters TIME: 1:00 h 16-Jul-02: CHANGE: thing inspector is now triggered by 'mouse over' instead of 'mouse pressed' NEW: monsters can carry equipment. The equipment is shown visibly as it is for the player character NEW: new monster type 'skeleton warrior' TIME: 1:00 h written by Hansjörg Malthaner, July 2002 Email: hansjoerg.malthaner@gmx.de