This are the release notes for H-World 0.1.4 (Please also read the former release notes!) Since the last release some new features have been finished: - a new dungeon type, much like the classical rooms 'n corridors type - the player starts near downstairs, ready to adventure - savegames are now compressed There have been many minor, mere cosmetical changes. See the development log below for more details. The mentioned animation feature isn't used for H-World/The Jungle yet. For more info, please read the readme.txt file and the old release notes. ** Chronological list of changes since the last release: 14-Dec-02: NEW: randomizer now initialzed with curren time on program start -> guaranteed different dungeons every program run (Wilderness is not affected). CHANGE: optimized loading of saved games a bit CHANGE: reduced size of saved games -> old games became incompatible 09-Dec-02: FIX: remembered areas of view are now saved NEW: gziofile_t (uses zlib) to compress savegame. Reduces size of saved games by about 80% 08-Dec-02: CHANGE: Reverted memory saving change from 05-Dec in favour of having grounds with height levels 07-Dec-02: FIX: distance calculation for look command was wrong NEW: corridors may now end with doors CHANGE: player now starts near stairs down into the dungeon 05-Dec-02: CHANGE: finally finished corridor building code. CHANGE: Saved 1MB main memory for a 100x100 forest level. This also reduces startup time. 04-Dec-02: NEW: furniture for chambers: chair CHANGE: worked on corridor builder, still not good enough 02-Dec-02: CHANGE: reduced component coupling. 30-Nov-02: NEW: better animation + realtime support 29-Nov-02: FIX: corridors don't run on map border anymore, thus having left and right walls for sure now. 28-Nov-02: CHANGE: separated minimap model and view, model became a singleton 27-Nov-02: FIX: saving/restoring ground visuals works now FIX: map window only shows explored regions now 24-Nov-02: NEW: support for animations (turnbased and/or realtime option) 23-Nov-02: NEW: stairs CHANGE: better placement of exits/entrances/stairs CHANGE: player now always starts besides a stair/exit/entrance 21-Nov-02: NEW: added new level generator "rooms cave". This is much like the classic levels found in Angband and Moria, maybe a bit more chaotic. This will probaly become a parametrizeable feature in future. 20-Nov-02: NEW: added new level structure: corridors (tunnels) 11-Nov-02: NEW: added height to grounds. This allows to model landscapes with different heights written by Hansjörg Malthaner, Oct. 2002 Email: hansjoerg.malthaner@gmx.de