This are the release notes for H-World 0.1.5 (Please also read the former release notes!) Since the last release some new features have been finished: - Items can be created from components. Currently implemented are two recipes for creating healing potions. More will follow. To mix a potion, you need a bottle (often a bottle of water or base potion is required),and some ingredients. Open the inventory view, and drag the ingredients onto the bottle. If the ingredients don't fit, nothing happens. If it was a valid recipe the bottles content is transformed to a new potion. (Spoiler: See scripts/recipes.lua if you want to learn the recipes without experimenting). In future it is planned to have randomized recipes, so the player can't learn them, they will be new in every new game. - Quick pockets: Belts provide quick access pockets. Items stored there can be used directly (the usages can be selected from the usage panel on the games screen; that is the bottom panel). In future more equipment will provide quick pockets. - The inventory view changes its layout if items with inventories (bags, packs, belts) are worn or taken off. - Items can be recolored dynamically. Currently only used with potions. The color table is randomized every game. In extremely unlucky cases two or more potions can get the same color. - Different base speeds for monsters. The player now can outrun some of the monsters. Bulk (total size of carried stuff) can slow you down. Weight isn't considered yet. - Item prefixes (i.e. sharp, smashing, shining ...) now affect the items value (price) in trading For more info, please read the readme.txt file and the old release notes. ** Chronological list of changes since the last release: 31-Dec-02: CHANGE: equipment no longer fits on any body part. I.e. belts now can only be worn on the waist. CHANGE: improved usage display, can now dispay a second row of usages if running out of space CHANGE: monster without aim move less erratically now 30-Dec-02: NEW: item prefixes now affect item value (price) in trading FIX: pickup hotkey 'g' now also works if pickup is not the first usage (shown on usage panel) FIX: fixed some problems running a new game after 'game over' 29-Dec-02: FIX: lots of bugfixes for window management - game no longer crashes if inventory view is open when loading a game - game no longer crashes if trade view is open when loading a game - map view, birth options, inventory view, trade view can only be opened once - map view, birth options, inventory view, trade view get closed after loading a game FIX: fixed a bug in message creation for drinking a potion FIX: fixed an event handling problem in inventory (ground) view CHANGE: message log is cleared after laoding a game 28-Dec-02: NEW: added more potion recipes NEW: added two poisoneous potions NEW: new lua hook translate() FIX: drinking water no longer crashes the game CHANGE: pick up is now always useable as long as the PC has hands CHANGE: updated help system a bit 27-Dec-02: NEW: recipes for combining items. Recipes are implemented as Lua script, see scripts/recipes.lua NEW: new monster: rat NEW: new item: rat tail 26-Dec-02: NEW: fountains to refill bottles (water) CHANGE: quaffing a potion now leaves an empty bottle NEW: new lua hooks thing_find_limb() thing_set_item() thing_replace_item() thing_create() 25-Dec-02: FIX: lots of bugfixes for new inventory view NEW: item properties display now has better texts for "magically affects XYZ" NEW: new item 'expedition belt' (currently uses same image as leather belt, although being bigger) 24-Dec-02: FIX: inventory view now adapts it's layout and display if containers are weld or taken off (i.e. taking/dropping a second backpack CHANGE: optimized inventory view redraws a bit. 23-Dec-02: NEW: randomized flavor table NEW: new item: empty bottle NEW: different monsters now have different base speeds NEW: bulk (carried stuff) affects your speed NEW: include feature for sections files (see beings.sects) FIX: repaired item chooser display FIX: corrected bad offset in dropping items onto inventory grid FIX: too long description in usage panel are now truncated ... CHANGE: reduced size of visual_t, saves 4 bytes per thing and feature NEW: started work on quick-accesss inventories NEW: 'quick access inventories', i.e. pockets from belts and clothes -> items readily useable from usage panel NEW: belt now has a quick access inventory (4x2) 18-Dec-02: CHANGE: further progress with recoloring feature, nearly complete 17-Dec-02: NEW: recoloring feature i.e. to draw different potions in different colors written by Hansjörg Malthaner, Dec. 2002 Email: hansjoerg.malthaner@gmx.de