This are the release notes for H-World 0.1.8 There are a few new feaures included: - The persistent home level required a facility to start new games. Starting anew game now cleans up persistent levels and saved games. - Chest and similar containers. Can be opened with the 'o'pen command. One chest type included so far. (Opening also works witht the previously existing bags and backpacks). - Unidentified items and identify scrolls added. Currently all items are individuals, i.e. identifying one potions doesn't identify all potions of this class. ATM I'm not sure if this is desireable or not. - A small addition to world display, it now can display height levels. It's nice but not terribly useful currently. Maybe later on height difference can block line of sight or provide partial cover against ranged attacks. For more info, please read the readme.txt file and the old release notes. ** Chronological list of changes since the last release: 24-Aug-03: CHANGE: debugging and balancing for release 17-Aug-03: CHANGE: if there is a saved game the program asks upon startup if the player wants to continue the old game or to start a new game. If there is no saved game always a new game is started. If the player starts a new game although an old saved game exists, all files related to the old game (i.e. saved persistent levels) are removed. 15-Aug-03: NEW: started to work on a 3D map display 14-Aug-03: NEW: Some levels now have sloped, wavy ground NEW: identifying items 04-Aug-03: NEW: view can now display height levels for landscape waves 28-Jul-03: CHANGE: modifications of world_view_t to suit the needs of the colony game 21-Jul-03: CHANGE: full seperation of model and view classes. This makes the view class nicely reuseable. 15-Jun-03: CHANGE: continued work on item selector 14-Jun-03: NEW: started suport for unidentified items 30-May-03: NEW: things can block movement (new "block_move" flag) 29-May-03: NEW: trade view can now handle bartering and paying with money, also mixtures are possible FIX: fixed some weird bugs that caused actions to be added twice to an actor (which finally lead to a double delete) 26-May-03: CHANGE: improved sword overlay image improved fountain image enlarged one bush and one tree type images NEW: if the PC enters a square with some items, the message "You see a XYZ" is displayed. 25-May-03: NEW: include feature for props files (nested files) NEW: started to work on support for persistent levels (home is now persistent, other levels are transient) NEW: 'o'pen command to open chests and containers NEW: new item: chest 24-May-03: FIX: fixed a bug that could crash the game if no usage was selected when the user typed 'u' (use item) 23-May-03: NEW: some tests with scaled tiles written by Hansjörg Malthaner, Aug. 2003 Email: hansjoerg.malthaner@gmx.de