This are the release notes for H-World 0.2.0 There is a visual improvement, so called nine-part-walls. Instead of making walls from one sqaure-size block, the are assembled from 9 smaller blocks per sqaure. This allows to have thinner walls and also to model nicer wall junctions. The main benefit for the player is that the nine-part-walls obstruct less of the viewable area. Then there are combat effects with duration. Currently being poisoned and being paralyzed have been implemented. Watchers can now gaze to paralyze and some monster bites are poisoneous. A few new monsters has been introduced, the rock lizard and dwarf warriors. Also swords are included now. A lot of images have been changed and improved. Also some UIs have been improved i.e. filling bottles at fountains now uses the item chooser UI. Level themes have been reworked to get a better atmosphere - still there are too few monsters and items in the game to make themes work well. Last but not least there are a few new item prefixes: soft, blunt, handy. For more info, please read the readme.txt file and the old release notes. ** Chronological list of changes since the last release: 21-Sep-03: FIX: fixed abug in overlay image treatment after loading a saved game -> depending on the loading sequence it could happen that user defined overlays were completely screwed after loading. Now user defined overlays should load correctly. NEW: new item prefix: handy 20-Sep-03: NEW: rock lizard (poisoneous) CHANGE: traders initially have all items identified CHANGE: item inspector now displays piercing ability of attacks CHANGE: updated the documentation and in-game help 18-Sep-03: FIX: fixed a bug in trade view money factor calculation 15-Sep-03: NEW: attack effects (poison, paralyze) NEW: watcher attack now paralyzes target NEW: giant red mushroom patch got poisoneous spores 14-Sep-03: NEW: started to work on hirelings and friendly beings NEW: paralysis effect NEW: more carpets (temple) 13-Sep-03: NEW: overlay image for shield NEW: dwarf warrior NEW: carpets (castle type level generator uses them) 12-Sep-03: NEW: sword, temple entrance image CHANGE: reworked temple theme description 10-Sep-03: FIX: view now saves/loads square features (needed for the new nine part walls) NEW: negative item prefixes: soft, blunt NEW: item chooser got filter options CHANGE: filling bottles at fountains now uses the item chooser -> you do not longer hold a bottle in hand but can fill any bottle you carry with you 07-Sep-03: NEW: continued work on nine part walls NEW: multi-limb items CHANGE: new doors, new white knight statue 04-Sep-03: CHANGE: monster rework: small tiger bug, tiger bug 03-Sep-03: NEW: finished basic support for nine part walls 02-Sep-03: NEW: started support for nine part walls written by Hansjörg Malthaner, Sep. 2003 Email: hansjoerg.malthaner@gmx.de