This are the release notes for H-World 0.2.1 There is a new major feature: pets, friends and hirelings. Currently they just follow you around and fight at your side. You can 'T'rade things with the hirelings/friends, and the 'I'nspect command allows to see and arrange their equipment. You can 'D'isband them if you want to go on without them. There is new branch level in the castle cellar where a dog and a cat wait for you to free them. Also an adventuress is known to inspect the dungeon currently. She will surely join you if you meet her there. Rumours say she found a new side branch of the dungeon. Another new feature are themed treasure chests. Currently there are two types, one for the temple and one for the castle cellar dungeons included. Rarely chests can be found elsewhere, too. Furthermore the castle type dungeon generator has been reworked and creates a wider variety of stuffed rooms now. Some minor quirks in the dungeon level generator have been fixed. A few new items and mosters have been included: bronze amulet, skull cap, cat, dog, adventuress and marble chests. The animation support has been reworked, but isn't used by the example game "The Jungle" yet. Last but not least hitpoints of all creatures including the player regenerate slowly now - see scripts/effects.lua (Linux version: removed dependency to libstdc++-3-libc6.1-2-2) For more info, please read the readme.txt file and the old release notes. ** Chronological list of changes since the last release: 04-Oct-03: NEW: new item: amulet NEW: new friend: adventuress NEW: new level: dungeon chamber CHANGE: changed some details in display of thrown projectiles 03-Oct-03: NEW: further animation support - 8 level of pause durations NEW: pets/hirelings can now be 'D'isbanded NEW: new pet, a dog NEW: new level: castle den (persistent level) 01-Oct-03: NEW: pets, first pet included is a cat CHANGE: further animation support - 8 levels of animation speed 30-Sep-03: NEW: further animation support - 4 levels of animation speed 29-Sep-03: NEW: further animation support - partial screen updates -> very efficient unless too many animations are shown 28-Sep-03: NEW: probability chains for item creation - currently only used by room generator NEW: new lua interfaces: thing_get_location() square_get_thing() square_add_thing() NEW: hirelings/friends now follow the player into new levels. This even works with persistent levels. CHANGE: reworked image overlay facility -> limbs can now have overlays, too (needed for left hand and forearm which must be drawn over armor/jacket/trousers) 27-Sep-03: CHANGE: improved 'castle' type dungeon generator NEW: new item: rubble 26-Sep-03: CHANGE: included feedback messages when opening things 25-Sep-03: NEW: autoswapping of positions with friendly beings in narrow corridors NEW: new item: skull cap 22-Sep-03: NEW: chests now get semi-random contents (chests are themed) NEW: new item: marble chest written by Hansjörg Malthaner, Oct. 2003 Email: hansjoerg.malthaner@gmx.de