This are the release notes for H-World 0.2.10 Lots of finetuning happened since 0.2.9. The biggest and most interesting feature is the option to define room templates used by the "room" and "dungon" type level generators. Next, Lua APIs for throwing and targetting have been introduced. The targetting API is not used by "The Jungle" yet. Dialogs can now contain callbacks to Lua scripts. 0.2.10 contains 3 new dialogs that make use of this feature. ** Chronological list of changes since the last release: 25-Apr-04: NEW: 1 more room template added CHANGE: added "throw" usage to pebbles 24-Apr-04: NEW: Lua API for targetting CHANGE: expanded the power of level/room templates NEW: 3 more room templates added 22-Apr-04: NEW: Lua API for throwing items and targetting NEW: potions of poison can be thrown to poison the target CHANGE: expanded the power of level/room templates 21-Apr-04: NEW: dialogs can now contain callbacks to Lua scripts. This allows maximum flexibility. NEW: a dialog between PC and NPC "Adventuress" to ask her if she wants to joind the PC on his mission - three endings: she joins, they start a fight or neutral status remains. NEW: "dialogs" for the cat and dog from the castles den 20-Apr-04: FIX: intro.html is now read from game help directory instead of the global help directory. NEW: player starting level can now be defined in beings.sects. It's possible to define different starting levels for different player characters NEW: "birth_name" property for player entries in beings.sect is displayed in birth frame to let the player know what he's choosing 19-Apr-04: CHANGE: introduced data/game.props to store game-global settings CHANGE: moved 5 line intro message into data/game.props CHANGE: moved game name (window title) into data/game.props 18-Apr-04: NEW: dungeon type level generator can now use room templates written by Hansjörg Malthaner, Apr. 2004 Email: hansjoerg.malthaner@gmx.de