This are the release notes for H-World 0.2.6 Two new features have been included in this release: A new playable race: Naga This comes along with a complete reworked program startup and character 'birth' process. A food system has been implemented. The PC is getting hungry and thirsty, needs to eat and drink. Eventually he can die from starvation. The fountain at the marketplace will supply water for free if you have a bottle. Some monsters will leave edible remains. A nutritious sort of fruit has been included for those who don't like to eat meat. A minor change: once the PC has identified one type of scroll or potion he can identify all scrolls or potions of that type (i.e. after identifiying one healing potion, the PC will automatically identify newly found healing potions as a healing potion). Items can now be used from the inventory screen. This feature isn't complete yet. Using an item from teh backpack should impose a time penalty on the next players move, becuase of the time needed to get the item out of the backpackm using it, and putting it back. This time penalty isn't implemented yet. Unfortunately some of the changes required a new savegame format. This measn laoding the old saved games will not work. I'm afraid it will even cause a crash. ** Chronological list of changes since the last release: 23-Dec-03: FIX: attacking a square with a monster and an item now always attacks the monster 22-Dec-03: CHANGE: changed item/body structure to better represent "thing x is holding thing y" NEW: items can now be "used" by right-clicking them in the inventory view FIX: fixed a bug if an antidote was quaffed while not being poisoned NEW: added hunger and thirst NEW: killed jackals now leave a drumstick NEW: new fruit 'shmacko' 21-Dec-03: NEW: started to work on ranged attacks for monsters FIX: fixed a bug in identified items memory 19-Dec-03: NEW: identifying potions and scrolls memorizes them so that newly found scrolls and potions of already identified types are recognized by the PC automagically 17-Dec-03: CHANGE: continued work on naga body structure ?? NEW: naga as PC race option 13-Dec-03: NEW: started to work on new playable races 11-Dec-03: CHANGE: reworked character birth window, and reworked the whole process of creating a new game. written by Hansjörg Malthaner, Dec. 2003 Email: hansjoerg.malthaner@gmx.de