This are the release notes for H-World 0.3.0 After a period of improvements in configurability and extensibility a new version is being released. There are very little new functions included but a few, some even serious, bugs have been fixed. New features: - Items can now have any number of magic attributes, but the item factory code by default will only create items with at most two magic attributes. - Creatures now can have natural protection/armor Bug fixes: - Item creation/potion mixing recipes work again - A strange bug in NPC speaking code was fixed that sometimes caused a program crash - A serious bug in Lua script stack handling was fixed. - User defined images for dungeon features now work properly ** Chronological list of changes since the last release: 02-May-04: NEW: creatures now can have in-built cut and impact protection (i.e. hides, scales ..) FIX: item creation/potion mixing recipes work again CHANGE: improved flower patch image INTERN: (config files) sections now can inherit content of other sections -> this saves some typing work 01-May-04: CHANGE: included improved linen jacket images by Radomir "Sheep" Dopieralski internally released H-World 0.2.12 29-Apr-04: FIX: fixed a serious problem in Lua script stack handling -> this caused crashes if Lua functions were called recursively through C functions FIX: feature factory now preloads user defined images so that images indexes are fixed -> this problem caused user-defined feature images sometimes to be mixed up after laoding a saved game FIX: fixed a potential buffer overflow in config file reading code FIX: "memorized" parameter to core.lua/calc_item_ident() is now handled correctly CHANGE: added a few minor error checks to feature factory CHANGE: made mule a bit slower to better match PC speed (last time mule was made faster by accident) CHANGE: improved insulation of sections_t class internally released H-World 0.2.11 28-Apr-04: CHANGE: moved item identifier calculation into scripts/core.lua CHANGE: updated magic item attribute names with help of ABCGi CHANGE: minor adaption of thing_t class, needed because of new item attribute handling CHANGE: made mule a bit slower to better match PC speed CHANGE: updated credits.txt 27-Apr-04: CHANGE: items can not have any number of magic attributes but ATM items are generated with at most 2 magic attributes - there is a 12% chance for an item to get one magic attribute - items that got one attribute have another 12% chance to get a second special attribute CHANGE: added "fern" and "fat bush" plant images. The forest levels now use them. FIX: fixed a strange bug in NPC speak action that sometimes caused the game to crash written by Hansjörg Malthaner, May 2004 Email: hansjoerg.malthaner@gmx.de