This are the release notes for H-World 0.3.5 This release includes quite a large number of improvements and bug fixes, but reletively few improvements to the actual game mechanics. Unfortunately some of the changes make old savegames slightly incompatible, i.e. the UI skin definitions changed and some item sizes changed. A not for those who create their own games with the H-World engine: The room template syntax changed somewhat, particularly the item generation probability chains. You'll have to change your templates if the use item generation probability chains. This also affects the "room" level type level templates. Please read the list below for more details on the changes. ** Chronological list of changes since the last release: 11-Jun-04: NEW: included a modified version of Sheeps new poison symbol NEW: included Sheeps new leather shoes inventory image CHANGE: slightly changed the wording of the intro message 10-Jun-04: FIX: fixed some offset problems that have been created by the introduction of the borders FIX: fixed a recently introduced bug in wielding gloves (or any other item that requires multiple limbs to exist) NEW: included Sheeps new leather boots inventory image NEW: new room template "dead man" - can be used as example for item type based item generation probability chains 09-Jun-04: NEW: border pattern is now read from PNG files (see init.lua) 07-Jun-04: FIX: only one magic attribute per magic effect allowed on a item FIX: item selector now properly determines width of left and right column (formerly texts of the left column could overlap with the right colums contents) 06-Jun-04: NEW: levels and beings can now define how "magic" the items will be that are created for them (max number of magic attributes and chance to create a magic attribute) NEW: level templates now support item type probability chains in addition to item identifier NEW: initial window size can now be set in game.props 05-Jun-04: NEW: frametime (for animations) now globally settable in game.props NEW: it's now possible to define overlay sets (groups) in beings.sects NEW: thing hold (body view) now indicates possible drop locations by red/green color if an item is moved over a slot CHANGE: inventory background image is now read from PNG file instead of daten128.pak (see init.lua) FIX: cursed items cannot be swapped with other items anymore written by Hansjörg Malthaner, June 2004 Email: hansjoerg.malthaner@gmx.de