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Up to date with H-World 0.2.4
| Property | Description |
|---|---|
|
offset.x (int) offset.y (int) |
Forest levels are generated as slices of a bigger forest. The offsets determine which slice to use. |
| towns (int) | Forest levels can have towns (villages). This property determines the number of villages to create. |
| town_road (int) | Image number to use for town roads. See images property. |
| images (int) | Number of texture images to load for this level. |
| image[0] (string) | Filename of the first image to load. Forests need 4 images. Grass (index 0), rough grass (index 1), wet/swampy ground (index 2) and bare earth (index 3). |