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Forest level type

Up to date with H-World 0.2.4

Level properties

Property Description
offset.x (int)
offset.y (int)
Forest levels are generated as slices of a bigger forest. The offsets determine which slice to use.
towns (int) Forest levels can have towns (villages). This property determines the number of villages to create.
town_road (int) Image number to use for town roads. See images property.
images (int) Number of texture images to load for this level.
image[0] (string) Filename of the first image to load. Forests need 4 images. Grass (index 0), rough grass (index 1), wet/swampy ground (index 2) and bare earth (index 3).

Hj. Malthaner
Last modified: Wed Dec 3 15:44:10 MET 2003