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House level type

Up to date with H-World 0.2.4

Level properties

Property Description
type = house House level type.
floor = 0 (int) Floor texture image number.
floors = 1 (int) If the floors are made from bigger tiles, i.e. 2x2 or 3x3 regions, this can be set to 2 or 3. H-World 0.0.3 only supports 1 and 2.
wall (string) The wall feature name. See also [module]/data/features.sects
column (int) The columns feature name. See also [module]/data/features.sects
images (int) Number of textures (images) to load for this level.
image[0] (string) Filename of the first texture (image) to load.
chamber (string) Filename of the chamber level layout file (see [module]/data/rooms/*.lvl for examples.
(Since H-World 0.3.10)

Chamber furniture defintion (up to H-World 0.3.9)

Property Description
chair-0 = chair_right First chair probability chain item.
chair-0.chance = 45 First chair probability chain item chance.
carpet-0 = carpet_castle First carpet probability chain item.
carpet-0.chance = 80 First carpet probability chain item chance.
chest-0 = rubble1 First chest probability chain item.
chest-0.chance = 60 First chest probability chain item chance.

Hj. Malthaner
Last modified: Tue Sep 21 17:07:09 CEST 2004