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H-World - "The Jungle" Game Plan

"The Jungle" game module is set in a south american jungle area, in pre-industrialized time, even before gunpowder was invented. The player was lured in by some myths about treasures, but actually he is now trapped and unable to leave the jungle. Regardless where he wanders, the jungle never ends, he can't find a way out. The native people living there don't understand the players problems, they can leave the jungle - but the player always fails in following one of them, and keps stuck in the jungle.

The players task is to find out how to leave the jungle again. To accomplish this he must explore the jungle, fight with aggresive native tribes, animals and some monsters. There are ruins, caves and temples to explore. There will be several kinds of magic included in the game. Trading is part of the game, but more a supportive than a central part. There will not be money, so all trade in "The Jungle" module is bartering, althouh the H-World engine supports money.

I know this is not a unqique idea, according to some web page this is at least the 83rd try to make such a game, but nevertheless I want to try it. For me this is kind of exercise to keep my program design and coding skills alive - if a nice game results from that exercise, that's even better :)


Hansjörg Malthaner - Fuggerstr. 1 - D-70563 Stuttgart - E-Mail: hansjoerg.malthaner@gmx.de

Last modified: Wed Oct 6 17:05:36 CEST 2004