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11-Jan-05: The engine now supports static light sources. This screenshot shows a dungeon branch with statues and some simple light sources. |
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05-Jul-04: The castle cellares got new walls, and the rooms got additional furniture. This screenshot features the female PC image and her brave and reliable companion, a mule. Also, the UI has been cleaned up a bit, numbers are now nicely aligned in colums and the item and attack selection is better visible now. |
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05-Jul-04: The marketplace got a new fountain image and new plant types have been added to the wilderness. |
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22-Sep-03: The first screenshot after starting the migration to 128x128 pixel tiles. It features the castle cellar level 1. It also shows the new doors and the new nine part walls - walls are now assembled from nine subtiles per square which obstructs less of the players view and allows to have nicer wall junctions. Also the rooms are slowly being stuffed with furniture. Unfortunately not all of the old 64x64 tiles are yet replaced by high-quality 128x128 tiles yet, and thus some things just use slightly reworked double-scaled 64x64 tiles. |
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23-May-03: A level map type overview page has been created. |
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12-May-03: Inventory view with item being inspected. Items automatically get inspected if the player moves the mouse pointer over them. There is an inconsistency in UI handling here. Most of H-World/The Jungle is purely keyboard controlled, but the inventory UI (as well as the trading UI) is mouse controlled. I'm not quite sure how to solve this, mouse control seems to fit best to this kind of graphical inventory. |
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16-Dec-02: The further improved wilderness from H-World 0.1.4 The planes now are slightly hilly with sunny and shadowed sides. |
| Last modified: Tue Jan 11 14:27:47 CET 2005 |
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